After over two years of intensive work on the Playyoo Flash Lite user-generated casual game platform, I’ve now reached the final score screen and run out of lives…
Playyoo carries on without me, and, I can assure you, is under constant development by the team (in the office next door). I’m sure they’ll be only too pleased to take advantage of my unsolicited advice and opinions over the coming months :-)
My own very mixed feelings about leaving it behind have been alleviated by the challenge of taking on not one but several key roles in Imaginventure’s next big thing (still top secret), and getting a very welcome and very clear statement of confidence from The Boss.
For the first time in my working life, I’ve also been offered the opportunity of working part time for a period, which I’ve grabbed with both hands, although I’m afraid it could go much faster than I expect.
Having dedicated more or less all of the last two years to conceiving, creating and building Playyoo (and that includes dreaming about it, and of course shower time), the need for my skill set is diminishing. Playyoo is expanding as a mobile operator linked service in Italy, and for now the focus is on building up revenue. It’s going to be a bit difficult to let go, but it had to happen some day. However, it does mean I can, for a while at least, revert to my initial role within Imaginventure working on concept designs for another project, which is still under wraps but is going to be huge.
Playyoo carries on, and the remaining team is working on some interesting concepts. The bottom line is that companies have at some point to start showing revenues, especially these days. And the new strategy is very much focused on delivering that, which I guess can’t be bad for my stake in the company.
Still, it would have been nice to have actually finished the flashy new web GUI I’ve been working on all these months….
There are really a lot of great games being uploaded to Playyoo now. I feel a bit guilty about singling one out over another, as everyday I find a new favourite, but Sketch Lite by Santoki is really clever. This sort of thing can get addictive!
Sign up for Playyoo, post a comment on this game's home page with this text: "Discovered on David's blog at http://www.snowhenge.net" before 28th Feb, and I'll send you a free gift of your choice from our wonderful range of Playyoo merchandise.
So you've tried cards, chocolates, flowers, perfume, puppies, raspberry flavoured goats, and NONE of it worked.
Well, despair no more: Playyoo has the solution for you: yes, the world's first on-line casual Valentine Day's Game creator for mobile phones (as far as we know) is coming now to a monitor near you!
Make a video like this, in a few minutes. Playyoo will send it for you, first thing bright and early on the big day...
... and who knows: maybe this will work where all else has failed. And anyway, what have you got to lose ?
There is still one week to go for entries in the Playyoo games contest, and things are heating up. Samir, who is also behind Mobile Wish, offering very innovative Flash Lite services and who has dominated so far, has made a very generous offer to relinquish all prizes except his top one. leaderboard shows that a late entry, The Empty Space, from loomand, is demonstrating that it's not over 'til it's over.
Another game picking up a lot of interest is the highly addictive - and exasperating - Jump.
All in all we're picking up some great games, and the contest prizes - up to $10,000, remember - will be well deserved.